Runner Ranks and Criteria

The ranks of runners are meant to distinguish between trust levels of runners. That is to say how skilled a player is at following orders under the pressure of runs and runs-gone-bad. It is a label to discern who a run leader can trust to tank, to hit, and to be set up in the correct manner when they are required. Since running is a large part of the RoD experience, runners are not part of a separate council, and any guild member may increase their rank through the methods below. There is no single Huntmaster that presides over all runners.

If you hold a runner rank, please add the letter indicated below to your title in brackets of some sort, and if you are running on an alt, to the alt’s title, at least for the duration of the run, as to distinguish your trust level.

Pathfinder (P) -
Ranger has proven the ability to effectively navigate to simple destinations. Ranger has proven the ability to effectively cause damage on no-ip-check no-breath mobs. Also, has proven the ability to follow orders under normal run circumstances.
Woodsman (W) -
Ranger has exceeded those requirements for Pathfinder, as well has proven the ability to effectively cause damage on ip-check and breath type mobs. Also has proven the ability to succeed at such skills as corpse retrieving by them self and carrying on with the run when they die in battle. Ranger has shown the ability to solo kill standard mobs (examples: Artemis, Kraken, Dogerif).
Scout (S) -
Ranger has exceeded those requirements for Woodsman, as well has proven the ability to effectively tank breath, program, or physical type mobs (examples: Bahamut, Cyclone, Set, Ben, Mandor, Nelson, Justice, Percival). Ranger has shown resourcefulness on runs, as well as the ability to lead small group runs (examples: Draco, Dogerif, Horus, Lodd). Scouts will be expected to show initiative in participating on runs.
Hunter (H) -
Ranger has exceeded those requirements for Scout, as well has proven the ability to effectively work as a team on mobs that require timing and efficiency (Examples: tanking Corst, Jade, hitting Onyx) and tanking moderate to difficult mobs (Corst, Danbala, Blackrose). Ranger has shown leadership in the ability to lead most 3-4 person runs and the ability to coordinate on such runs. Hunters will be expected to show initiative in organizing and runs.
Master (M) -
Ranger has exceeded those requirements for Hunter, as well has proven the ability to participate in any run that may be presented to them, as well as lead large-group runs to difficult mobs (Examples: Corst, Darkness, Cato, Blackrose). Ranger has shown exceptional skill in coordination and leadership, as well as initiative in running and leading. Masters will be expected to organize and lead frequent runs.

To advance in rank, a runner must be recommended for advancement by at least two runners of higher rank then themselves. This is meant to have two different subjective sources to testify to the runner’s skill required for advancement. The recommendations must be presented to a leader of the guild to be entered into guild records as soon as possible after advancement. As a general suggestion, an applicant should show their recommenders that they meet the requirements of each level. This may mean participation on runs lead by the recommender, or in the case of runner ranks, leading runs in which the recommender participates as a hitter or observer only. Two runs on different mobs per recommender is suggested.

Runs and Equipment

Standard Kill -
When killing a mob such as Corst, where a set of equipment is gained each time the mob is killed, each person should gain 1/(1+num) of a set each kill, where ‘num’ is the number of people participating in the kill. The other fraction should go to the guild. In this manner, when everyone on a run earns a set, one full set will be donated to the guild.
Pop Kill -
When killing a mob such as Bahamut, where a set is not obtained every kill, each person should gain one kill-point per kill. When a set is obtained, it should go to the person who currently holds the highest number of kill-points and that person’s kill-points are then set to zero. Every kills, half a kill-point should go to the guild, such that the guild will also eventually gain a set of the pop equipment.
Alternately, if a set is obtained for all runners and one for the guild in the duration of a single run, a point system can be discarded for that run.
Random Pop -
When killing a mob such as Cato, where a different pop item or set is obtained each kill, kill-points should be awarded for each item individually. Each time a particular item pops, the people doing that kill should get one kill-point towards that particular item. Items should then go to the person who currently holds the highest number of kill-points for that item and that person’s kill-points for that item are then set to zero. Every kill, half a kill-point should go to the guild for the piece of equipment that was popped that kill, such that the guild will also eventually gain a set of that equipment.

Note: If two or more people hold a tie for the most kill-points when a set of equipment is procured, those people may dice, or in any other random manner determine who will get the set and have their kill-points nullified.

Runs and RQP

Since runners participating on guild runs receive free heals and tanksets, and they receive equipment from the run itself, they do not receive RQP simply for participating on a run. People who participate in running are subject to RQP gains only under two conditions. The runner is tanking at a mob that requires extensive repairs, or the runner donates equipment that they acquire from a run. RQP are also only eligible on runs where the guild gains a set or points toward a set based on the rules set out above. Only Hunters and Masters may apply for RQP by posting a note on the leader board telling the mob that was killed, the characters that should receive RQP, and how much RQP they should receive. Thus runners are only eligible for RQP if a Hunter or Master is present on the run.

Tanking -
At mobs where the tank(s) must repair every kill, tanks may earn 10RQP per kill.
Donating -
If any runner donates their set of equipment to the guild, they may receive half the value of the equipment in RQP. For instance, if the runner donates a Nasr from their Corst run, they may receive 430 RQP, as the price of a Nasr is 86million gc. A list of prices is available here.